Training dummies · three together, for anything that spreads (Forking, Static, Piercing)
Straw dummies · fall fast and stand again, for anything on a kill (Quake, Wildfire, Volatile, Wellspring, Patient)
Practice golem, wisp and slimes · for the banes (Golemsbane, Wispcatcher, Slimebreaker)
Frozen dummies · kept frozen, for shatters and Superconduct (lightning: Static's arcs, Chain Lightning)
Superconduct group (the middle) · one frozen dummy among plain ones: with Static and Superconduct, hit a plain one; the arc reaches the frozen one, and the shatter chains back out, chilling them
Chilled dummies · kept chilled, for Steam (fire on a chill: Burning) and Superconduct (lightning on a chill: Static)
Sparring dummy (far corner) · marks the ground under you when you come near, for Armored and Last Stand (it can't kill you)
The great dummy · one big target, for damage a second